![]() ![]() Once you get to grips with piloting your ship, it's time to embark on some expeditions. You're given an extensive inventory which includes a sword and at least one gun (guns of increasing sophistication can be acquired), a shovel, a bucket, various musical instruments (at times, a Sea of Thieves session can feel more like an aquatic camping session than anything else) and a telescope. Sometimes, it's handy to have someone keeping a lookout up in the crow's nest. Sails can be individually trimmed and angled, and you'll all want to head to the cannons when hostile ships pull alongside. You'll need someone manning the wheel, while someone else keeps an eye on the map, which lives below decks. Teamwork is vital, as Sea of Thieves' sailing ships are surprisingly rigorous (given the game's excellent but cartoonishly stylised visuals). ![]() Initially, that approach creates much hilarity, and a sense of group bonding, as everyone begins to work out what they have to do, and to sample some of the game's amusing touches (such as an unlimited supply of grog, two tankards of which will render you unable to walk and make you throw up spectacularly). Rare Software's intention was to craft a game in which every player essentially creates their own storyline. Interestingly, Sea of Thieves has no pre-defined narrative whatsoever. Assembling three other mates for regular play-sessions of a game which is a real time-sucker is very tricky indeed. The multi-player angle, while Sea of Thieve's best feature, is also a potential hitch as far as getting the best out of the game is concerned. However, jumping into the game with three random ship-mates threw up some very variable experiences indeed, which ranged from bonding with some lovely Canadians to being given the complete cold-shoulder by a bunch of Scandinavians (who refused to pursue the same missions and operate as a proper team, which was particularly frustrating). This is the game at its best, making for some irresistible play. Especially when your crew-mates are real-life friends. In practice, we found that Sea of Thieves is way more fun when you play it as a member of a crew of four. ![]() There are two types: proper, bulky pirate ships for four people or smaller schooners that can be crewed by one or two people, which are easier to sail but much less robust should you come under attack. Four makes for funĪlthough it's possible to play Sea of Thieves solo, the game is really designed to be played by four people sharing a ship. But one that needs more content to make a great idea truly enthralling. At times, it can be positively restful, and it must be the only game out there which can sometimes feel like taking a yachting holiday.ĭeveloper Rare Software - which, in the late 1980s and throughout the 1990s was one of the most revered games creators in the world - has been in the doldrums lately, but Sea of Thieves marks a truly original and properly risk-taking return to the fray.Ī PC/Xbox One-exclusive - Microsoft bought Rare Software for a still eye-watering $375 million in 2002 - Sea of Thieves is perhaps best described as a multi-player pirate-life simulator. If you're just getting started in Sea of Thieves, we've got advice on how to work for all three factions the Gold Hoarders, the Merchant Alliance and the Order of Souls.(Pocket-lint) - Sea of Thieves well and truly busts the commonly held myth that videogames are all about full-on, constant action. It said "performance issues" on Xbox One X will also be addressed today, along with a bug that affects character scars and hair colour. Rare has also cancelled plans to charge players a Death Tax upon dying and is working on instances of player griefing. We are hoping to enable this by the end of the week, and will share more information soon." ![]() There is some groundwork in the patch arriving that enables us to then deliver the delayed achievements via a service-side change, but ETA on this is a little loose whilst we work on the plan. "We are storing all awarded achievements, and are working to deliver these for all affected players. "We have had to temporarily disable achievements being awarded to allow our services to cope with the scale of the messages flowing through them, and this has lasted longer than anticipated," said Rare. However, Achievements have been disabled and will continue to be delayed until at least the end of the week. That includes the Black Dog Pack gear, so if you've redeemed your code for that you should see those items once the game comes back online. Today's big patch will fix a number of problems, the most important of which are missing rewards for players. The game has been plagued with performance issues since launch last week, resulting in hours of downtime for Rare's online pirate romp. Sea of Thieves goes offline from 9am GMT today to fix problems with missing items and to release a new game client. ![]()
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